6th- 8th Grade, Technology Applications

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Course Syllabus for Technology Applications - Fall 2017/ Spring 2018
Mr. S. Puente-- Stell Middle School – Room 44

First/Fourth six Weeks :

FOUNDATIONS: Technology Applications and RELATED concepts: Students will be able to evaluate the impact that technology has had and continues to have upon society and understand what computers are, types of computers, how they work and a selected software while covering all TEKs set forth by the T.E.A. These six weeks will consist of material from the online internal resources and Teacher/student created materials as well external resources from around the globe, and while using a variety of communications modes, such as Microsoft Outlook 365 email and OneDrive storage and sharing services, in-class face to face and recorded materials from a myriad of websites to produce project-based learning materials. Individually, students will learn typing skills using TypingClub.com and programming skills using CodeKombat.com and video editing using Flipgrid.com. Students, in groups, will create materials to teach each other the following concepts/modules while the teacher will facilitate their inquiry-based learning.

Students will create team presentations with MS Power point, Emaze.com (or any other presentation program with multimedia elements) to showcase technology content, create assessments with Quizlet.com and Surveymonkey.com and use media to enhance their lessons from Youtube.com and howstuffworks.com.Topics include the following, but are not limited to:

·         How computers work ·         Using Input/output Devices ·         Using Storage Devices

o   What is a Computer?

o   What is Computer Hardware?

o   What is Computer Software?

o   Exploring Computer Systems

o   Making Computers Work

o   Group and Individual Computing

o   Compatibility of Computers

o   Computing Tasks

o   Digitizing and Storing Data

o   Basic Input devices

o   Basic output devices

o   Specialized Input Devices

o   Specialized Output Devices

o   Using Input Devices

o   Improving the Quality of Output

o   Understanding Computer Storage

o   Classifying Storage Devices

o   Common Storage Devices

o   Understanding Hard Drives and Flash Drives

o   Formatting and Data Protection

o   Using Magnetic Tape and backups

o   Storage Trends

·         Using System Software ·         Using Applications ·         Using Word Processors

o   Introducing the Operating System

o   Operating systems and Utilities

o   Exploring the Operating System

o   Exploring systems and utilities

o   Operating System Management

o   User interfaces and Utilities

o   Selecting Application Software

o   Obtaining Application Software

o   Getting started with an Application

o   Examining types of Application Software

o   Application Documentation and Versions

o   Using Application software

o   Understanding Applications

o   Working with data and files

o   Using applications effectively

o   Creating a Document

o   Editing a Document

o   Formatting a Document

o   Viewing a Document

o   Enhancing a Document

o   Formatting and Printing

o   Adding Graphics to documents

o   Making and tracking Edits

o   Basics of Desktop Publishing

·         Using Spreadsheets ·         Using Databases ·         Using Graphics

o   Exploring Spreadsheets

o   Entering and Editing Data

o   Using Formulas

o   Formatting and Managing Worksheets

o   Automatic Spreadsheet Features

o   Using Functions in a Spreadsheet

o   Creating Effective Spreadsheets

o   Creating Effective Charts

o    Sharing Data among Programs

o   The Essentials of a Database

o   Types of Database Programs

o   Database techniques

o   Creating an Effective Database

o   Maintaining Efficient Databases

o   Using Queries and Filters

o   Sharing Database Information

o   Databases in the Real World

o   Database Privacy Issues

o   Graphics and Their Uses

o   Exploring Graphics Programs

o   Working with Graphics

o   Preparing computer Graphics

o   Exploring Image Editing programs

o   Draw and Animation Features

o   Designing Graphics

o   Exploring Image Editors

o   Working with 3-D Images

·         Using Presentation Programs ·         Using Multimedia ·         Using Communication Technologies

o   Exploring Presentation Software

o   Creating Presentations

o   Previewing Presentations

o   Presentation Options

o   Enhancing and Finalizing Presentations

o   Using Presentation tools

o   Creating Presentations

o   Finalizing Presentations

o   Introducing Multimedia

o   Multimedia file Formats

o   Introducing Virtual Reality

o   Exploring Multimedia

o   Developing Online Multimedia

o   Exploring Virtual Reality

o   Uses for Multimedia

o   Using Video and Audio Files

o   Experiencing Virtual Worlds

o   The Telephone System

o   Using telephone Communications

o   Exploring High-Speed Telecommunications

o   Using Cell Phone Technology

o   Choosing Digital Options

o   Regulating Telecommunications

o   Telecommunication Trends

·         Using Networks ·         Using Personal Communications ·         Using the Internet

o   Introducing Computer Networks

o   Local Area Networks

o   Wide Area Networks

o   Overview of Networks

o   Working on Local Networks

o   Working on wide Area Networks

o   Connecting Computers

o   Creating Local Area Networks

o   Connecting Remote Networks

o   Using E-mail

o   Avoiding E-mail Problems

o   Other Electronic Communications

o   The Science of E-mail Systems

o   E-Mail Benefits and Hazards

o   Other Electronic Communications

o    Advanced E-mail Options

o    Online Communications at Work

o   Learning Anytime, Anywhere

o   What is the Internet?

o   Connecting to the Internet

o   Comparing Internet Services

o   Internet Basics

o   Accessing Data on the Internet

o   Internet Services

o   Internet Structure and Standards

o   Internet Access at Home/Work

o    Internet Communications

·         Using the Web ·         Using Technology Wisely ·         21st Century Skills

o   Understanding the Web

o   Web Browsing and Research

o   Introducing E-Commerce

o   Understanding Hypertext

o   Working on the Web

o   Conducting Business Online

o   Designing for the Web

o   Conducting Web Searches

o   Exploring E-commerce

o   Privacy and Ethics Online

o   Computer Crime

o   Protecting Data

o   Privacy in a High-tech world

o   All About Cybercrime

o   Protecting Against Cybercrime

o   Troubleshooting your Computer

o   Privacy and Copyright Issues

o   Computer Crime and Criminals

o   Ensuring Computer Safety

o   Skills for Success

o   Communicating and Collaborating

o   Building Skills for Success

o   Developing Positive Characteristics

o   Using Skills for Success

o   Exploring Financial Management

·         Mobile Computing ·         Technology Career Skills ·         Social Media and technology trends

o   What is Mobile Computing?

o   What is Mobile Computing Hardware?

o   What is Mobile Computing Software?

o   Exploring Mobile Computing

o   Making Mobile Computing Work

o   Mobile Computing Trends

o   Identify Career Objectives

o   Employability Skills

o   Understanding Career Options

o   Using Technology to Succeed

o   Developing Career Skills

o   Identify Social Media trends

o   How Social Media works

o   Understanding Social Media impacts society

o   Using Social Media Technology to Succeed

o   Developing Social Media Conscience

·         History of Computing ·         Emergent Technologies ·         Future technologies

o   Where do computers get their start?

o   Which individuals made significant advancements in computing?

o   Describe instances where science fiction has become science fact with regards to technology.

o   Technological advancements from a historical perspective

o   How have historical advancements in computing affected our current society?

o   What are current Emergent technologies' Objectives?

o   Which Employability Skills will be needed to thrive in Emergent Technologies?

o   Understanding Career Options in a myriad of Emergent technologies

o   Where will Emergent technologies have the most impact?

o   How can society better prapare Developing Career Skills to meet the demand for Emergent technolgies?

o   Where will science fiction inspire future technology trends?

o   Will future technology look to nature to find ways to mimick current fauna for designs and

o   Understanding Future Technology Options

o   Using Future Technology to Succeed

o   How will students play a role in the future of technology and society as a whole?

SECOND/Fifth Six Weeks  thRough Third/sixth six weeks: Modules Students will be able to understand the use of, apply and produce, and evaluate project-based activities while building an array of technology skill sets which will be showcased to the rest of the student body during lunch periods at the cafeteria and on our campus website while working individually and in teams. Students will rotate through the following modules:

  • WORKING WITH Audio/Video and Media broadcasting This module is a primer in video production. Video Production Module is a six weeks long module that focuses on creating short movies. Students in the class will produce thirty second to five minute videos, taking each project from preproduction, through shooting, to post-production and editing. Students will learn the vocabulary of cinematography. In addition, students will learn how to work with camera and editing equipment. Though students will have some individual assignments, cooperative groups will be the main work pattern for the class. Being successful in this class requires all students to work in small groups. With such strong foundation, it will enhance their prospects for pursuing higher education in the media technology and for becoming professionals in the field.
    • Audio and Lights
    • Cinematography

    Projects:

    o   Audio Mixers

    o   Speakers

    o   Cables

    o   Software

    o   Light Mixers

    o   Types of lights

    o   Cables

    o   Software

    o   Safety

    o   Tripods

    o   Movie Review

    o   Cameras and moves

    o   Crew Roles

    o   Production Sequence

    o   Pre-production

    o   Storyboarding

    o   The Shoot

    o   Capturing

    o   Filters and Basic Transitions

    o   Editing

    o   Post-production

    Angles, Slate, Commercial, The right thing to do, Core subject lesson, Storyboard, Warrior TV News   
    Final project:
    Critique project

 

  • WORKING WITH information technology and web design This module is a primer in Web Design. Students will be instructed on web design applications on a PC platform. The various software programs and digital applications students will be exposed to include Sharepoint Designer, Adobe Creative Suite 6, HTML, and Google Apps, and Website Builders. Students will learn to design and publish original websites for personal use and for businesses. Students will leave the course with a strong foundation in web design which will enable them to independently create websites. Such a foundation will enhance their prospects for pursuing higher education in graphic design and web design and for becoming professionals in the field.

Understanding Web Design and Graphic Design Creating Website Architecture Organizing Site Content Utilizing and Editing Photos

o    HTML Introduction

o   Aesthetics of Usability

o   Copyright Laws

o   Adobe Photoshop CS6 Introduction

o   Learning to Research graphics

o   Google Drive

o   Wireframes

o   Sitemaps

o   Creating Navigation Structures

o   Unified Design Creating/Managing files in Dreamweaver CS6

o   Creating Headers

o   Banners

o   Links and Tables

o   Creating Fast-Loading Graphics.

o   Designing for Multiple Browsers and Mobile Devices

o   Liquid Layouts

o   Adding Widgets

o   Publishing Websites

o   Understanding FTPs.

o   Pop Art Portraits

o   Adobe Photoshop techniques

o   Adobe illustrator CS6 Introduction

o   Creating Graphics and Logos

o   Web-Safe Colors

o   Web Image Formats—JPEGs, GIFs, PNGs

o   Autobiographical website

  Projects:

Personal Website, Educator Website, Core subject website, Business Website, Coding Lesson

Final project  
  • WORKING WITH Robotics and App Development This module is a primer in Robotics and App Development. Students will be utilizing Lego Mindstorm kits, Robolab software and various Lego Robotics materials to introduce the student to basic programming as well as problem solving strategies.  This module will involve students in the development, building and programming of a LEGO Mindstorm robot.  Students will work hands-on in teams to design, build, program and document their progress.  Topics may include motor control, gear ratios, torque, friction, sensors, timing, program loops, logic gates, decision-making, timing sequences, propulsion systems and binary number systems.  Student designed robots will be programmed to compete in various courses as developed by First Lego League. Students will also be introduced to development, building and programming mobile apps using specific Software Development Kit (SDK).  Such a foundation will enhance their prospects for pursuing higher education in computer science and engineering courses.

Applications for Robotics Application Development Fundamentals

Collaborate in groups and teams

Programming fundamentals including computer programs, languages, compilers
Design robots for specific activities and scenarios  iOS software Development Kit (SDK) and Cocoa Touch Architecture

Use Programming Software

Using the iOS tools – Xcode and Interface Builder to create apps
o   Ev3, NXT Testing apps in the iOS Simulator
Utilizing Robot Parts and Concepts  

o   Gears

o   Pulleys

o   Torque

o   Friction

o   Timing

o   Sensors

o   Program loops

  • Handling Basic Interaction
  • Language Fundamentals
  • User Interface Components
  • Human Interface
  • Collections and Utility App
  • Tables
  • Application Settings and Data Persistence
  • Storyboards and iCloud
  • Core Location
  • Audio and Accelerometer
  • Gestural Inputs
Design, develop and complete robotic activities and challenges iPad- specific and other topics

Projects:

Soccerbot, Physics Challenge, Biology Challenge, Chemistry Challenge, Sumobot

 

Final Project for robotics

Final project for Apps Development
  • WORKING WITH Augmented reality and special topics This module is a primer in Augmented Reality. Students will learn to create their own augmented reality pieces to aid themselves and other students. Using free apps that are readily available for most smart phones, students will learn to create augmented reality pieces that suit their needs. These pieces can be used to help others who are struggling in class or to create a more interactive learning environment in their classroom or life in general. Augmented reality adds another dimension to learning that is both easy to make and fun for all to use. Such a foundation will enhance their prospects for pursuing higher education in media technology.

  • Introduction to Augmented Reality
  • History of Augmented Reality
  • The AR User Experience
  • Augmented Reality: What is it?
  • Discover its possible uses in education and in business
  • Learn to create an augmented reality piece in class
  • Discover how augmented reality can be integrated into cross-curriculums
  • Current Research in Virtual and Augmented Reality

Projects:

Soccerbot, Physics Challenge, Biology Challenge, Chemistry Challenge, Sumobot

Final project

 

  • WORKING WITH PC/Device repair and Networking This module is a primer in PC repair and networking. Students will learn about the various components of PCs, the ways that computers function and the methods for troubleshooting problems. Students learn about operating systems, hardware, networking and applications. Our hope is that some programs lead to the Computer Technology Industry Association (CompTIA) A+ Certification, which is a professional credential required by many employers. A technician with this certification has the computer skills to tackle configuration, installation, basic networking and preventive maintenance. PC repair technicians may work as computer support specialists, help desk technicians and computer installers. Such a foundation will enhance their prospects for an entry level computer technician career and to pass the CompTIA A+ Certification exam and/or beyond.

    • PC and Networking Concepts:

    o   Identify major components and sub-systems of a microcomputer

    o   Understand what takes place with the computer’s hardware when the computer operates in a normal fashion

    o   Use diagnostic and evaluation software to analyze or troubleshoot an operating or faulty PC

    o   Assemble and disassemble a PC with a view toward upgrading by motherboard replacement and substitution of major components

    o   Set up, install, and configure PC components including motherboards, hard disk drives and other internal drives, video cards, parallel/serial port devices, USB devices, and network cards

    o   Install and use network software and other kinds of data communications software

    • PC and Networking Concepts:

    o   Troubleshoot most typical kinds of hardware failures in an PC

    o   Develop a computer repair kit that contains the right software, hardware, tools, and spare parts needed to do any repair work

    o   Understand what a Local Area Network is and how it operates

    o   Understand the major types of Local Area Networks, specifically Ethernet and token ring implementations

    o   Understand the processes that take place at both the hardware and software level when one logs in and interacts with a network through an end-user PC;

    o   How to prepare to take and pass the CompTIA A+ Essentials exam of the A+ certification testing.

     

    Projects:

    Open Up/Put back together project, troubleshooting project, Setup a lab, Install network devices, Cable crimping, labeling and enabling, Ghosting software, PC/Networking Certifications Prezi

      Final Project

     

Late or Missing Work Procedures: Grading policies will follow the 2016-17 grading procedures for middle schools that were approved by the BISD School Board of Trustees.  Students will receive a grade of 70 when assignment is turned in one day after the due date.  Second day late 10 points will be deducted from the 70, third day late 20 points.  More days will result in a 0. Students refusing to turn in assignments will be asked to provide a sheet of paper with name/date and statement refusing to do assignment.

 Grading Scale:  All academic grades are based on a numerical scale of 0-100.  The following graded scale applies in defining progress of mastery of the Texas Essential Knowledge and Skills (TEKS) for Technology Applications.

90-100                          Excellent Progress

80-89                            Good Progress

75-79                            Satisfactory

70-74                     Danger of Failing

69-Below                   Failing

Weight Scale:    50% Daily work             50% Tests/Final projects

  Make –up Work:  As per BISD grading procedures: No student will be refused an opportunity to make-up work if he/she is absent. A student must make arrangements for make-up work on the day she/she returns to school.  Mr. S. Puente and student can decide at that point when the work is due. Students absent only on a known test day will be expected to take a test upon return.  A student absent the day prior to an announced test will be expected to take the test at the regularly scheduled time if no additional material was covered during his/her absence.  If a student is absent two or more days, the student will immediately make arrangements for the make-up test. As all tests are delivered online, the link will be available for a pre-determined amount of time and by a specific date, provided that all students have been given accommodations as needed.  Mr. S. Puente and student can decide when the re-tests are due, if any apply. Any student who does not appear for a pre-arranged make-up test or does not meet his pre-arranged due date for other work, may receive a zero (0) on the test or assignment. Work that the student fails to complete in class due to extenuating circumstances may be made up at the discretion of Mr. S. Puente.  Specific expectations for make-up work will be outlined in the course syllabus that will be provided to students by Mr. S. Puente. Students may make up any assignments or retest, with the approval of Mr. S. Puente, with the exception of Six Weeks Exams or Semester Exam.

For more details, log onto http://www.bisd.us/stell/newweb/faculty/spuente/Home.htm

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